Archives of Nethys

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Template Grafts | Universal Monster Rules


Quantum Clone

Source Starfinder #31: Waking the Worldseed pg. 60

Quantum Clone CR 13

XP 25,600
N Medium aberration
Init +6; Senses darkvision 60 ft.; Perception +23

Defense

HP 210
EAC 27; KAC 28
Fort +12; Ref +12; Will +18
Defensive Abilities shifting form

Offense

Speed 30 ft.
Melee ultrathin dagger +22 (4d4+16 S)
Ranged aurora arc pistol +24 (3d6+13 E; critical arc 2d6)
Offensive Abilities quantum mimicry

Statistics

STR +3; DEX +6; CON +1; INT +4; WIS +2; CHA +8
Skills Bluff +28, Disguise +28, Life Science +23, Mysticism +23, Physical Science +23
Languages Common
Other Abilities existential paralysis (DC 21)
Gear platinum AbadarCorp travel suit, aurora arc pistol with 1 high-capacity battery (40 charges), ultrathin dagger

Ecology

Environment any
Organization solitary

Special Abilities

Existential Paralysis (Ex) The first time a cloned creature comes within 30 feet and line of sight of their quantum clone, they must succeed at a DC 21 Will save or be paralyzed with dread for 1d4 rounds.
Quantum Mimicry (Su) As a being of infinite possibilities, a quantum clone can mimic actions taken by others. As a reaction, every 1d4 rounds when a creature the quantum clone can see uses a spell, spell-like ability, or feat, the quantum clone can gain use of that spell or ability until the end of its next turn (even if it doesn’t meet the prerequisites). The spell, spell-like ability, or feat must be one that requires an action to perform (such as Amplified Glitch but not Great Fortitude). The quantum clone uses its CR as its caster level if necessary.
Shifting Form (Ex) A quantum clone’s physical body is inherently unstable. In very stressful situations (such as combat or interacting with the being they were cloned from), the quantum clone has difficulty retaining a fixed form. This might manifest through the growth of extra limbs, rippling skin, or the warping of facial features. During this time and for 1 round after, the quantum clone gains the amorphous defensive ability but takes a –10 penalty to Disguise checks.

Description

Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology, though some powerful technomancers have claimed they’ve duplicated the process through magic. Since quantum clones are very rare, they have yet to be studied in detail. Some physicists believe they are composed of microscopic virtual particles formed by the fluctuation of spacetime (called “quantum foam”) writ large. Others believe quantum clones were ripped from an alternate dimension.

Whatever the case, a creature’s quantum clone has the exact appearance, personality, and memories of the original creature at the time of its cloning. A quantum clone isn’t inherently evil, nor do they necessarily wish others harm. However, they initially believe themself the being they were cloned from, which occasionally results in altercations. When faced with their double, the quantum clone quickly realizes they’re an unstable copy. While this revelation sometimes leads to great emotional distress, most quantum clones attempt to forge new lives far away from those who might recognize them.